Fleet | Buildings

The base of every successful fleet are the spaceship pilots, but in order to crack a solid defense, effective ground units are indispensable. Add even more power into the mix by using support drones and powerful special effects.


Small Spaceships

Spacehunter
The space hunter has two laser cannons and is controlled by only one pilot. It is cheap to produce and in large associations it is a danger for all opponents.

Rocket Frigate
The frigate develops its destructive power over long distances in enemy units and buildings, but is poorly armoured and has a low rate of fire.

Heavy Hunter
This heavily armoured ship is our melee weapon and can withstand the fire at dozens of alien swarms. Its two heat throwers have a consistently high rate of fire.

Plasma Corvette
This long-range artillery can attack multiple targets with plasma rockets over long distances. The speed and rate of fire are low and the production costs are high.


Support Drones

Marauder Drone
Thanks to the development of remote-controlled drones, we can now carry out risky looting of the resources of hostile empires without losing our pilots.

Shield Drone
Now we can also use the shield technology on the go. The high fluctuations in energy, however, require a well-trained crew for maintenance.

Plasma Drone
Thanks to its high speed, this drone quickly reaches its target, causing enormous damage to enemy defensive buildings with its broad plasma beam.


Ground Units & Carriers

Infantry Carrier
These troop carriers are fast gliders and bring our marines safely through the quantum leap and well armoured to the target area. Equipped with a laser cannon.

Space Marine
We do not like to send our soldiers into ground combat, but in order to avoid enemy air mines or to switch off missile towers, we need well trained ground troops.

Mech. infantry Carrier
The large variant of the transporter brings several armoured off-road vehicles into the combat area and supports them at the landing position or takes them overseas and mountains.

Mech. Infantry
The mechanical infantry is the lightly armoured and quick support for our marines in the fight against enemy ground troops or defensive structures.

Walker Air Unit
This drone unit brings our mechs safely to every planet through the quantum leap. It also supports the mech from the air with two laser cannons.

Walker Mech
With two laser cannons and strong armour, our mechanical friend brings a lot of firepower into the battle and provides our ground troops protection from enemy air units.


Big Spaceships & Drop Units

Laser Destroyer
Thanks to its powerful laser weapon, which can achieve enormous damage even over long distances, this large combat ship is a real danger for every enemy fleet and base.

Airdrone Carriership
Thanks to its drone slots, this ship is a fleet of its own and one of our strongest units. The mother ship also has rocket launchers and special weapons.

Airdrone
The small combat drones are armed with classic steel projectile cannons and are a threat to every enemy due to their large number.

Heavy Carrier
We send our heaviest ground troops through space in a large carrier. With his photon launcher it can protect the ground troops from large ships.

Tank
This powerful ground unit is heavily armoured and even resists heavy rocket fire. Equipped with a large plasma cannon, the tank destroys all buildings in a short time.


Special Effects

Meteor Swarm
By triggering gravitational anomalies, we can direct meteor swarms to opposing planets. The damage is distributed to the targets around the impact.

Shield Zone
A momentary tapping of the electric field of a planet enables our ships to obtain an energy shield.

Weapon Amplifier
By manipulating space-time, we can overload our ships weapons for a period of time, causing more damage.

Big Meteorite
Exploring the curvature of space allows us to guide a powerful meteorite to the opposing planet.

Sabotage Pulse
Enemy defensive buildings can be temporarily sabotaged with the energy of the quantum field pulse.



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